Installation
Last updated
Last updated
The Uranus Tools SDK comes in the form of a regular PlayCanvas project. This project includes:
The Uranus Tools scripts.
The Uranus Tools Commons.
Example scenes demonstrating the Uranus Tools functionality.
Example scenes assets (models, materials, textures etc.).
There are two ways to get started using the SDK in your project:
If you are starting with a new project, the proposed way is to fork the Uranus Tools SDK project and remove everything not required (e.g. example assets and scenes). Make sure to keep the two folders uranus.tools
and uranus.tools.commons
in your project.
If you already have an existing project in the works, you can transfer the Uranus Tools SDK by coping and pasting the uranus.tools
and uranus.tools.commons
folders to your project.
Note if you are coping and pasting the SDK to your existing project the newly created assets will have new asset IDs.
That will break any references to assets in the ready to use templates included in the Commons folder. You will have to fix those references on your own by comparing each entity with the original entity in the SDK.